Casual Timing | 2026

Ding!

A portrait one-tap elevator timing game where precise stops build combos while misses cost hearts.

Android Unity Casual Game Feel AdMob
View on Google Play
Year2026
GenreCasual Timing
PlatformsAndroid
Core systemsUnity, Casual, Game Feel

Project Details

From project challenge to delivered result.

A concise view of the problem, my hands-on contribution, and the outcome.

Challenge

A one-input timing game depends on precise evaluation and readable feedback so near misses feel fair and successful stops feel immediately rewarding.

Contribution

Designed and built the entire Unity game, including deterministic stop scoring, combo logic, hearts, progression, audiovisual feedback, ads, and leaderboards.

Outcome

Released Ding on Google Play as a compact portrait game with a complete progression loop and polished one-tap game feel.

My Role

Implementation ownership and production contribution.

Designed and built the full Unity game, including deterministic stop evaluation, progression, feedback, ads, and leaderboard integration.

Unity Casual Game Feel AdMob Play Games

Project Gallery

Gameplay and product views.