Casual Timing | 2026

Ding!

A portrait one-tap elevator timing game where precise stops build combos while misses cost hearts.

Android Unity Casual Game Feel AdMob
View on Google Play
Year2026
GenreCasual Timing
PlatformsAndroid
Core systemsUnity, Casual, Game Feel

Project Details

A closer look at the project.

The project context, my direct contribution, and the delivered result.

Overview

A portrait one-tap elevator timing game where precise stops build combos while misses cost hearts.

My Role

Designed and built the full Unity game, including deterministic stop evaluation, progression, feedback, ads, and leaderboard integration.

Outcome

Released Ding on Google Play as a compact portrait game with a complete progression loop and polished one-tap game feel.

My Role

Implementation and production contribution.

Designed and built the full Unity game, including deterministic stop evaluation, progression, feedback, ads, and leaderboard integration.

Unity Casual Game Feel AdMob Play Games

Project Gallery

Gameplay and product views.