A one-input timing game depends on precise evaluation and readable feedback so near misses feel fair and successful stops feel immediately rewarding.
Casual Timing | 2026
Ding!
A portrait one-tap elevator timing game where precise stops build combos while misses cost hearts.
Android
Unity
Casual
Game Feel
AdMob
Year2026
GenreCasual Timing
PlatformsAndroid
Core systemsUnity, Casual, Game Feel
Project Details
From project challenge to delivered result.
A concise view of the problem, my hands-on contribution, and the outcome.
Designed and built the entire Unity game, including deterministic stop scoring, combo logic, hearts, progression, audiovisual feedback, ads, and leaderboards.
Released Ding on Google Play as a compact portrait game with a complete progression loop and polished one-tap game feel.
My Role
Implementation ownership and production contribution.
Designed and built the full Unity game, including deterministic stop evaluation, progression, feedback, ads, and leaderboard integration.
Unity
Casual
Game Feel
AdMob
Play Games
Project Gallery
Gameplay and product views.
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