Selected Project Details
Games and apps, examined beyond the release card.
Selected work across Unity gameplay, mobile systems, technical ownership, and native Android product development.
12 Selected Projects
Detailed contributions, challenges, and outcomes.
Each page presents the project context and my direct contribution without exposing confidential studio work.
TillTally: Cash Counter
An offline-first cash-drawer counter for counting denominations, reconciling expected cash, and calculating deposits.
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LaterPin: Remind Me Later
A privacy-focused reminder app for saving shared links and text, then resurfacing them through local notifications.
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Arrow Flow
A clean one-tap puzzle game about reading blocked paths and clearing every arrow from an evolving board.
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Ding!
A portrait one-tap elevator timing game where precise stops build combos while misses cost hearts.
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Block Garden
A calm portrait block-placement puzzle with row and column clearing, combos, and a cozy garden presentation.
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Heisters
A squad-based heist shooter about raiding rival bases, collecting loot, and building a stronger crew.
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Ojol Life: Food Delivery Game
A city-life delivery simulation with quests, traffic, pedestrians, fuel, stamina, and rider progression.
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Dragon Ranch
A relaxed dragon ranch game about raising dragons, growing crops, expanding the farm, and breeding species.
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Catmelon: Kitty Merge Fever
A cute merge puzzle inspired by Suika-style play, using cat-themed fruits and escalating score pressure.
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Collecto Frenzy 3D
A 3D object-matching game where players rotate the board, collect sets, and manage limited tray space.
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Goya Universe
A discontinued Web3 virtual world prototype with characters, places, events, and multiplayer interaction.
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TaxSim
A pixel-art tax education game that teaches Indonesian tax concepts through simulation and mini games.
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